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<div class="title">src/couloir.py</div>  </div>
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<a href="couloir_8py.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a><a class="code" href="namespacecouloir.html">00001</a> ﻿<span class="comment"># -*- coding: utf-8 -*-</span>
<a name="l00002"></a>00002 <span class="comment">#!/usr/bin/python</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">## @package     couloir</span>
<a name="l00007"></a>00007 <span class="comment">## \brief       gestion du type abstrait &quot;couloir&quot;</span>
<a name="l00008"></a>00008 <span class="comment">## \author      Pierrick Troadec et Kawtar Hssain</span>
<a name="l00009"></a>00009 <span class="comment">## \date        28/12/2011</span>
<a name="l00010"></a>00010 <span class="comment">## \version     1.2</span>
<a name="l00011"></a>00011 <span class="comment">## \copyright   license BSD</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="comment">#    Importations</span>
<a name="l00016"></a>00016 <span class="comment">#  -----------------</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="keyword">from</span> constante <span class="keyword">import</span> *
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="comment">#   Fonctions</span>
<a name="l00021"></a>00021 <span class="comment">#  -----------------</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">## Constructeur du type abstrait &quot;couloir&quot;</span>
<a name="l00024"></a>00024 <span class="comment">##@param position : position du le couloir </span>
<a name="l00025"></a>00025 <span class="comment">##@param longueur : longueur du couloir</span>
<a name="l00026"></a>00026 <span class="comment">##@param largeur  : largeur du couloir</span>
<a name="l00027"></a>00027 <span class="comment">##@param hauteur  : hauteur du couloir</span>
<a name="l00028"></a>00028 <span class="comment">##@param texture  : texture des murs du couloir</span>
<a name="l00029"></a>00029 <span class="comment">##@param flag     : alignement du couloir</span>
<a name="l00030"></a>00030 <span class="comment">##@return couloir : couloir initialisé</span>
<a name="l00031"></a><a class="code" href="namespacecouloir.html#aa854419ba7a677d5ccdd2615b5db3a19">00031</a> <span class="keyword">def </span><a class="code" href="namespacecouloir.html#aa854419ba7a677d5ccdd2615b5db3a19" title="Constructeur du type abstrait &quot;couloir&quot;.">creerCouloir</a>(position=(0,0,0), longueur=10, largeur=2, hauteur=3, texture = textureMur, flag = 0) :
<a name="l00032"></a>00032     
<a name="l00033"></a>00033 
<a name="l00034"></a>00034     couloir = {}
<a name="l00035"></a>00035     
<a name="l00036"></a>00036     couloir[<span class="stringliteral">&quot;position&quot;</span>]   = position
<a name="l00037"></a>00037     couloir[<span class="stringliteral">&quot;longueur&quot;</span>]   = longueur
<a name="l00038"></a>00038     couloir[<span class="stringliteral">&quot;largeur&quot;</span>]    = largeur
<a name="l00039"></a>00039     couloir[<span class="stringliteral">&quot;hauteur&quot;</span>]    = hauteur
<a name="l00040"></a>00040     couloir[<span class="stringliteral">&quot;texture&quot;</span>]    = texture
<a name="l00041"></a>00041     couloir[<span class="stringliteral">&quot;flag&quot;</span>]       = flag
<a name="l00042"></a>00042     
<a name="l00043"></a>00043     <span class="keywordflow">return</span> couloir
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="comment">## Fonction d&#39;affichage du couloir</span>
<a name="l00046"></a>00046 <span class="comment">##@param couloir : couloir a dessiner</span>
<a name="l00047"></a>00047 <span class="comment">##@param rep     : répétition de la texture des murs</span>
<a name="l00048"></a><a class="code" href="namespacecouloir.html#a63c3acf6f91268dc86ce62cf8fbbb80a">00048</a> <span class="keyword">def </span><a class="code" href="namespacecouloir.html#a63c3acf6f91268dc86ce62cf8fbbb80a" title="Fonction d&#39;affichage du couloir.">dessinerCouloir</a>(couloir, rep = 1):
<a name="l00049"></a>00049 
<a name="l00050"></a>00050     x = couloir[<span class="stringliteral">&quot;position&quot;</span>][0]
<a name="l00051"></a>00051     z = couloir[<span class="stringliteral">&quot;position&quot;</span>][2]
<a name="l00052"></a>00052     w = couloir[<span class="stringliteral">&quot;largeur&quot;</span>]
<a name="l00053"></a>00053     w2 = couloir[<span class="stringliteral">&quot;longueur&quot;</span>]
<a name="l00054"></a>00054     h = couloir[<span class="stringliteral">&quot;hauteur&quot;</span>]
<a name="l00055"></a>00055     texture = couloir[<span class="stringliteral">&quot;texture&quot;</span>]
<a name="l00056"></a>00056     flag = couloir[<span class="stringliteral">&quot;flag&quot;</span>]
<a name="l00057"></a>00057 
<a name="l00058"></a>00058     <span class="keywordflow">if</span> flag == VERTICAL:
<a name="l00059"></a>00059         prims.afficherRectangle(position=(x,0,z),angle=90.0,dimensions=(w2, h),texture=texture, rep=rep)  
<a name="l00060"></a>00060         prims.afficherRectangle(position=(x-w,0,z),angle=90.0,dimensions=(w2, h),texture=texture, rep=rep)
<a name="l00061"></a>00061         prims.afficherPlafond(position=(x-w/2,h,z), texture=<span class="keywordtype">None</span> ,dimensions=(w, w2))
<a name="l00062"></a>00062         prims.afficherPlafond(position=(x-w/2,0.01,z), texture=sol ,dimensions=(w, w2))
<a name="l00063"></a>00063         
<a name="l00064"></a>00064     <span class="keywordflow">if</span> flag == HORIZONTAL:
<a name="l00065"></a>00065         prims.afficherRectangle(position=(x,0,z),angle=0.0,dimensions=(w2, h),texture=texture, rep=rep)  
<a name="l00066"></a>00066         prims.afficherRectangle(position=(x,0,z-w),angle=0.0,dimensions=(w2, h),texture=texture, rep=rep) 
<a name="l00067"></a>00067         prims.afficherPlafond(position=(x,h,z-w/2), texture=<span class="keywordtype">None</span> ,dimensions=(w2, w))
<a name="l00068"></a>00068         prims.afficherPlafond(position=(x,0.01,z-w/2), texture=sol ,dimensions=(w2, w))
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 <span class="comment">## Recherche du potentiel couloir en vue de la gestion des collisions</span>
<a name="l00071"></a>00071 <span class="comment">##@param x            : position en abscisse du joueur</span>
<a name="l00072"></a>00072 <span class="comment">##@param z            : position en ordonnee du joueur</span>
<a name="l00073"></a>00073 <span class="comment">##@param listeCouloir : liste des différents couloirs constituant le bâtiment</span>
<a name="l00074"></a>00074 <span class="comment">##@return compteur    :</span>
<a name="l00075"></a>00075 <span class="comment">#   - si le joueur se trouve dans un couloir on retourne son id </span>
<a name="l00076"></a>00076 <span class="comment">#   - sinon on retourne 99</span>
<a name="l00077"></a><a class="code" href="namespacecouloir.html#ad84b1daae9cbe8aaa46a3766523a8e66">00077</a> <span class="keyword">def </span><a class="code" href="namespacecouloir.html#ad84b1daae9cbe8aaa46a3766523a8e66" title="Recherche du potentiel couloir en vue de la gestion des collisions.">numCouloir</a>( x, z, listeCouloir) :
<a name="l00078"></a>00078 
<a name="l00079"></a>00079     compteur = 0
<a name="l00080"></a>00080     <span class="keywordflow">for</span> couloir <span class="keywordflow">in</span> listeCouloir:
<a name="l00081"></a>00081         <span class="keywordflow">if</span> couloir[<span class="stringliteral">&quot;flag&quot;</span>] == HORIZONTAL:
<a name="l00082"></a>00082             <span class="keywordflow">if</span> (x &lt; couloir[<span class="stringliteral">&quot;position&quot;</span>][0] + couloir[<span class="stringliteral">&quot;longueur&quot;</span>]/2) <span class="keywordflow">and</span> ( x &gt; couloir[<span class="stringliteral">&quot;position&quot;</span>][0] - couloir[<span class="stringliteral">&quot;longueur&quot;</span>]/2) <span class="keywordflow">and</span> ( z &lt; couloir[<span class="stringliteral">&quot;position&quot;</span>][2]) <span class="keywordflow">and</span> ( z &gt; couloir[<span class="stringliteral">&quot;position&quot;</span>][2] - couloir[<span class="stringliteral">&quot;largeur&quot;</span>]):
<a name="l00083"></a>00083                 <span class="keywordflow">return</span> compteur
<a name="l00084"></a>00084         <span class="keywordflow">if</span> couloir[<span class="stringliteral">&quot;flag&quot;</span>] == VERTICAL:
<a name="l00085"></a>00085             <span class="keywordflow">if</span> ((x &lt; couloir[<span class="stringliteral">&quot;position&quot;</span>][0]) <span class="keywordflow">and</span> (x &gt; couloir[<span class="stringliteral">&quot;position&quot;</span>][0] - couloir[<span class="stringliteral">&quot;largeur&quot;</span>]) <span class="keywordflow">and</span> (z &lt; couloir[<span class="stringliteral">&quot;position&quot;</span>][2] + couloir[<span class="stringliteral">&quot;longueur&quot;</span>]/2) <span class="keywordflow">and</span> (z &gt; couloir[<span class="stringliteral">&quot;position&quot;</span>][2] - couloir[<span class="stringliteral">&quot;longueur&quot;</span>]/2)):
<a name="l00086"></a>00086                 <span class="keywordflow">return</span> compteur
<a name="l00087"></a>00087         compteur+=1
<a name="l00088"></a>00088     <span class="keywordflow">return</span> 99
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